CvLuaTeam::lGetNameKey(lua_State *)
- Defined in
- Lua/CvLuaTeam.cpp, line 580
- Class
- CvLuaTeam
- Hook name
CivHooks::CvLuaTeam_lGetNameKey
Hooks
static bool BeforeCvLuaTeam_lGetNameKey(lua_State* L, int& result);static void AfterCvLuaTeam_lGetNameKey(lua_State* L, int& result);static int ReplaceCvLuaTeam_lGetNameKey(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lGetNameKey>(host, &BeforeCvLuaTeam_lGetNameKey);CivRegisterAfter<CivHooks::CvLuaTeam_lGetNameKey>(host, &AfterCvLuaTeam_lGetNameKey);CivRegisterReplace<CivHooks::CvLuaTeam_lGetNameKey>(host, &ReplaceCvLuaTeam_lGetNameKey);
Code
579// string getNameKey();580int CvLuaTeam::lGetNameKey(lua_State* L)581{582 CvTeam* pkTeam = GetInstance(L);583584 lua_pushstring(L, pkTeam->getNameKey());585 return 1;586}
Calls
CvLuaScopedInstance::GetInstanceCvString::operator const char *- CvTeam::getNameKey() const
lua_pushstring