CvLuaTeam::lGetLeaderID(lua_State *)
- Defined in
- Lua/CvLuaTeam.cpp, line 549
- Class
- CvLuaTeam
- Hook name
CivHooks::CvLuaTeam_lGetLeaderID
Hooks
static bool BeforeCvLuaTeam_lGetLeaderID(lua_State* L, int& result);static void AfterCvLuaTeam_lGetLeaderID(lua_State* L, int& result);static int ReplaceCvLuaTeam_lGetLeaderID(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lGetLeaderID>(host, &BeforeCvLuaTeam_lGetLeaderID);CivRegisterAfter<CivHooks::CvLuaTeam_lGetLeaderID>(host, &AfterCvLuaTeam_lGetLeaderID);CivRegisterReplace<CivHooks::CvLuaTeam_lGetLeaderID>(host, &ReplaceCvLuaTeam_lGetLeaderID);
Code
548//PlayerTypes getLeaderID();549int CvLuaTeam::lGetLeaderID(lua_State* L)550{551 return BasicLuaMethod(L, &CvTeam::getLeaderID);552}
Calls
CvLuaMethodWrapper::BasicLuaMethod- CvTeam::getLeaderID() const