Hooks
static bool BeforeCvLuaTeam_lGetKilledByTeam(lua_State* L, int& result);static void AfterCvLuaTeam_lGetKilledByTeam(lua_State* L, int& result);static int ReplaceCvLuaTeam_lGetKilledByTeam(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lGetKilledByTeam>(host, &BeforeCvLuaTeam_lGetKilledByTeam);CivRegisterAfter<CivHooks::CvLuaTeam_lGetKilledByTeam>(host, &AfterCvLuaTeam_lGetKilledByTeam);CivRegisterReplace<CivHooks::CvLuaTeam_lGetKilledByTeam>(host, &ReplaceCvLuaTeam_lGetKilledByTeam);