Hooks
static bool BeforeCvLuaTeam_lDeclareWar(lua_State* L, int& result);static void AfterCvLuaTeam_lDeclareWar(lua_State* L, int& result);static int ReplaceCvLuaTeam_lDeclareWar(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lDeclareWar>(host, &BeforeCvLuaTeam_lDeclareWar);CivRegisterAfter<CivHooks::CvLuaTeam_lDeclareWar>(host, &AfterCvLuaTeam_lDeclareWar);CivRegisterReplace<CivHooks::CvLuaTeam_lDeclareWar>(host, &ReplaceCvLuaTeam_lDeclareWar);
Code
303//void declareWar(TeamTypes eTeam);304int CvLuaTeam::lDeclareWar(lua_State* L)305{306#if defined(MOD_EVENTS_WAR_AND_PEACE)307 CvTeam* pkTeam = GetInstance(L);308 TeamTypes eOtherTeam = (TeamTypes)lua_tointeger(L, 2);309 const bool bDefensivePact = luaL_optbool(L, 3, false);310 PlayerTypes eOriginatingPlayer = (PlayerTypes)luaL_optint(L, 4, -1);311312 pkTeam->declareWar(eOtherTeam, bDefensivePact, eOriginatingPlayer);313 return 0;314#else315 return BasicLuaMethod(L, &CvTeam::declareWar);316#endif317}