Hooks
static bool BeforeCvLuaTeam_lCountEnemyDangerByArea(lua_State* L, int& result);static void AfterCvLuaTeam_lCountEnemyDangerByArea(lua_State* L, int& result);static int ReplaceCvLuaTeam_lCountEnemyDangerByArea(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lCountEnemyDangerByArea>(host, &BeforeCvLuaTeam_lCountEnemyDangerByArea);CivRegisterAfter<CivHooks::CvLuaTeam_lCountEnemyDangerByArea>(host, &AfterCvLuaTeam_lCountEnemyDangerByArea);CivRegisterReplace<CivHooks::CvLuaTeam_lCountEnemyDangerByArea>(host, &ReplaceCvLuaTeam_lCountEnemyDangerByArea);