CvLuaTeam::lCanDeclareWar(lua_State *)
- Defined in
- Lua/CvLuaTeam.cpp, line 287
- Class
- CvLuaTeam
- Hook name
CivHooks::CvLuaTeam_lCanDeclareWar
Hooks
static bool BeforeCvLuaTeam_lCanDeclareWar(lua_State* L, int& result);static void AfterCvLuaTeam_lCanDeclareWar(lua_State* L, int& result);static int ReplaceCvLuaTeam_lCanDeclareWar(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lCanDeclareWar>(host, &BeforeCvLuaTeam_lCanDeclareWar);CivRegisterAfter<CivHooks::CvLuaTeam_lCanDeclareWar>(host, &AfterCvLuaTeam_lCanDeclareWar);CivRegisterReplace<CivHooks::CvLuaTeam_lCanDeclareWar>(host, &ReplaceCvLuaTeam_lCanDeclareWar);
Code
286//bool canDeclareWar(TeamTypes eTeam);287int CvLuaTeam::lCanDeclareWar(lua_State* L)288{289#if defined(MOD_EVENTS_WAR_AND_PEACE)290 CvTeam* pkTeam = GetInstance(L);291 TeamTypes eOtherTeam = (TeamTypes)lua_tointeger(L, 2);292 PlayerTypes eOriginatingPlayer = (PlayerTypes)luaL_optint(L, 3, -1);293294 const bool bCanDeclareWar = pkTeam->canDeclareWar(eOtherTeam, eOriginatingPlayer);295 lua_pushboolean(L, bCanDeclareWar);296 return 1;297#else298 return BasicLuaMethod(L, &CvTeam::canDeclareWar);299#endif300}
Calls
CvLuaScopedInstance::GetInstance- CvTeam::canDeclareWar(TeamTypes, PlayerTypes) const
lua_pushbooleanlua_tointegerluaL_optinteger