CvLuaPlayer::pRegister(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1178
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_pRegister
Hooks
static bool BeforeCvLuaPlayer_pRegister(lua_State* L, int& result);static void AfterCvLuaPlayer_pRegister(lua_State* L, int& result);static int ReplaceCvLuaPlayer_pRegister(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_pRegister>(host, &BeforeCvLuaPlayer_pRegister);CivRegisterAfter<CivHooks::CvLuaPlayer_pRegister>(host, &AfterCvLuaPlayer_pRegister);CivRegisterReplace<CivHooks::CvLuaPlayer_pRegister>(host, &ReplaceCvLuaPlayer_pRegister);
Code
1178int CvLuaPlayer::pRegister(lua_State* L)1179{1180 lua_getglobal(L, "Players");1181 if(lua_isnil(L, -1))1182 {1183 lua_pop(L, 1);1184 lua_newtable(L);1185 lua_pushvalue(L, -1);1186 lua_setglobal(L, "Players");1187 }11881189 for(int i = 0; i < MAX_PLAYERS; ++i)1190 {1191 CvPlayerAI* pkPlayer = &(GET_PLAYER((PlayerTypes)i));1192 CvLuaPlayer::Push(L, pkPlayer);1193 lua_rawseti(L, -2, i);1194 }11951196 return 0;1197}
Calls
CvLuaScopedInstance::Push- CvPlayerAI::getPlayer(PlayerTypes)
lua_createtablelua_getfieldlua_pushvaluelua_rawsetilua_setfieldlua_settoplua_type