CvLuaPlayer::lUnits(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7892
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lUnits
Hooks
static bool BeforeCvLuaPlayer_lUnits(lua_State* L, int& result);static void AfterCvLuaPlayer_lUnits(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lUnits(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lUnits>(host, &BeforeCvLuaPlayer_lUnits);CivRegisterAfter<CivHooks::CvLuaPlayer_lUnits>(host, &AfterCvLuaPlayer_lUnits);CivRegisterReplace<CivHooks::CvLuaPlayer_lUnits>(host, &ReplaceCvLuaPlayer_lUnits);
Code
7891// Method for iterating through units (behaves like pairs)7892int CvLuaPlayer::lUnits(lua_State* L)7893{7894 lua_createtable(L, 1, 0);7895 lua_pushcclosure(L, lUnitsAux, 1); /* generator, */7896 lua_pushvalue(L, 1); /* state (self)*/7897 return 2;7898}
Calls
- CvLuaPlayer::lUnitsAux(lua_State *)
lua_createtablelua_pushcclosurelua_pushvalue