Hooks
static bool BeforeCvLuaPlayer_lSetPlayable(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetPlayable(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetPlayable(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetPlayable>(host, &BeforeCvLuaPlayer_lSetPlayable);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetPlayable>(host, &AfterCvLuaPlayer_lSetPlayable);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetPlayable>(host, &ReplaceCvLuaPlayer_lSetPlayable);