Hooks
static bool BeforeCvLuaPlayer_lSetPersonalityType(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetPersonalityType(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetPersonalityType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetPersonalityType>(host, &BeforeCvLuaPlayer_lSetPersonalityType);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetPersonalityType>(host, &AfterCvLuaPlayer_lSetPersonalityType);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetPersonalityType>(host, &ReplaceCvLuaPlayer_lSetPersonalityType);