CvLuaPlayer::lSetNumFreeTenets(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 9776
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lSetNumFreeTenets
Hooks
static bool BeforeCvLuaPlayer_lSetNumFreeTenets(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetNumFreeTenets(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetNumFreeTenets(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetNumFreeTenets>(host, &BeforeCvLuaPlayer_lSetNumFreeTenets);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetNumFreeTenets>(host, &AfterCvLuaPlayer_lSetNumFreeTenets);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetNumFreeTenets>(host, &ReplaceCvLuaPlayer_lSetNumFreeTenets);
Code
9776int CvLuaPlayer::lSetNumFreeTenets(lua_State* L)9777{9778 CvPlayer* pkPlayer = GetInstance(L);9779 const int iNumTenets = lua_tointeger(L, 2);9780 const bool bCountAsFreePolicies = lua_toboolean(L, 3);97819782 pkPlayer->SetNumFreeTenets(iNumTenets, bCountAsFreePolicies);9783 return 1;9784}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::SetNumFreeTenets(int, bool)
lua_tobooleanlua_tointeger