CvLuaPlayer::lSetNavalCombatExperience(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7699
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lSetNavalCombatExperience
Hooks
static bool BeforeCvLuaPlayer_lSetNavalCombatExperience(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetNavalCombatExperience(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetNavalCombatExperience(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetNavalCombatExperience>(host, &BeforeCvLuaPlayer_lSetNavalCombatExperience);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetNavalCombatExperience>(host, &AfterCvLuaPlayer_lSetNavalCombatExperience);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetNavalCombatExperience>(host, &ReplaceCvLuaPlayer_lSetNavalCombatExperience);
Code
7698//void setCombatExperience(int iExperience);7699int CvLuaPlayer::lSetNavalCombatExperience(lua_State* L)7700{7701#if defined(MOD_UNITS_XP_TIMES_100)7702 CvPlayerAI* pkPlayer = GetInstance(L);7703 const int iExperience = lua_tointeger(L, 2);77047705 pkPlayer->setNavalCombatExperienceTimes100(iExperience * 100);7706 return 0;7707#else7708 return BasicLuaMethod(L, &CvPlayerAI::setNavalCombatExperience);7709#endif7710}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::setNavalCombatExperienceTimes100(int, CvUnit *)
lua_tointeger