Hooks
static bool BeforeCvLuaPlayer_lSetHappiness(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetHappiness(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetHappiness(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetHappiness>(host, &BeforeCvLuaPlayer_lSetHappiness);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetHappiness>(host, &AfterCvLuaPlayer_lSetHappiness);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetHappiness>(host, &ReplaceCvLuaPlayer_lSetHappiness);