CvLuaPlayer::lSetGold(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 2307
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lSetGold
Hooks
static bool BeforeCvLuaPlayer_lSetGold(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetGold(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetGold(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetGold>(host, &BeforeCvLuaPlayer_lSetGold);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetGold>(host, &AfterCvLuaPlayer_lSetGold);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetGold>(host, &ReplaceCvLuaPlayer_lSetGold);
Code
2306//void setGold(int iNewValue);2307int CvLuaPlayer::lSetGold(lua_State* L)2308{2309 CvPlayerAI* pkPlayer = GetInstance(L);2310 int iValue = lua_tointeger(L, 2);2311 pkPlayer->GetTreasury()->SetGold(iValue);23122313 return 1;2314}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::GetTreasury() const
- CvTreasury::SetGold(int)
lua_tointeger