Hooks
static bool BeforeCvLuaPlayer_lSetConscriptCount(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetConscriptCount(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetConscriptCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetConscriptCount>(host, &BeforeCvLuaPlayer_lSetConscriptCount);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetConscriptCount>(host, &AfterCvLuaPlayer_lSetConscriptCount);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetConscriptCount>(host, &ReplaceCvLuaPlayer_lSetConscriptCount);