Hooks
static bool BeforeCvLuaPlayer_lSetBaseBuildingGoldMaintenance(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetBaseBuildingGoldMaintenance(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetBaseBuildingGoldMaintenance(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetBaseBuildingGoldMaintenance>(host, &BeforeCvLuaPlayer_lSetBaseBuildingGoldMaintenance);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetBaseBuildingGoldMaintenance>(host, &AfterCvLuaPlayer_lSetBaseBuildingGoldMaintenance);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetBaseBuildingGoldMaintenance>(host, &ReplaceCvLuaPlayer_lSetBaseBuildingGoldMaintenance);