Hooks
static bool BeforeCvLuaPlayer_lSetAnarchyNumTurns(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetAnarchyNumTurns(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetAnarchyNumTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetAnarchyNumTurns>(host, &BeforeCvLuaPlayer_lSetAnarchyNumTurns);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetAnarchyNumTurns>(host, &AfterCvLuaPlayer_lSetAnarchyNumTurns);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetAnarchyNumTurns>(host, &ReplaceCvLuaPlayer_lSetAnarchyNumTurns);