Hooks
static bool BeforeCvLuaPlayer_lRemoveBuildingClass(lua_State* L, int& result);static void AfterCvLuaPlayer_lRemoveBuildingClass(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lRemoveBuildingClass(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lRemoveBuildingClass>(host, &BeforeCvLuaPlayer_lRemoveBuildingClass);CivRegisterAfter<CivHooks::CvLuaPlayer_lRemoveBuildingClass>(host, &AfterCvLuaPlayer_lRemoveBuildingClass);CivRegisterReplace<CivHooks::CvLuaPlayer_lRemoveBuildingClass>(host, &ReplaceCvLuaPlayer_lRemoveBuildingClass);