CvLuaPlayer::lRaze(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1612
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lRaze
Hooks
static bool BeforeCvLuaPlayer_lRaze(lua_State* L, int& result);static void AfterCvLuaPlayer_lRaze(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lRaze(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lRaze>(host, &BeforeCvLuaPlayer_lRaze);CivRegisterAfter<CivHooks::CvLuaPlayer_lRaze>(host, &AfterCvLuaPlayer_lRaze);CivRegisterReplace<CivHooks::CvLuaPlayer_lRaze>(host, &ReplaceCvLuaPlayer_lRaze);
Code
1611//void raze(CyCity* pCity);1612int CvLuaPlayer::lRaze(lua_State* L)1613{1614 CvPlayerAI* pkPlayer = GetInstance(L);1615 CvCity* pkCity = CvLuaCity::GetInstance(L, 2);16161617 pkPlayer->raze(pkCity);1618 return 0;1619}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvPlayer::raze(CvCity *)