CvLuaPlayer::lIsWillAcceptPeaceWithPlayer(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8165
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsWillAcceptPeaceWithPlayer
Hooks
static bool BeforeCvLuaPlayer_lIsWillAcceptPeaceWithPlayer(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsWillAcceptPeaceWithPlayer(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsWillAcceptPeaceWithPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsWillAcceptPeaceWithPlayer>(host, &BeforeCvLuaPlayer_lIsWillAcceptPeaceWithPlayer);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsWillAcceptPeaceWithPlayer>(host, &AfterCvLuaPlayer_lIsWillAcceptPeaceWithPlayer);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsWillAcceptPeaceWithPlayer>(host, &ReplaceCvLuaPlayer_lIsWillAcceptPeaceWithPlayer);
Code
8164//void IsWillAcceptPeaceWithPlayer(PlayerTypes ePlayer);8165int CvLuaPlayer::lIsWillAcceptPeaceWithPlayer(lua_State* L)8166{8167 CvPlayerAI* pkPlayer = GetInstance(L);8168 PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);81698170 const bool bWantsPeace = pkPlayer->GetDiplomacyAI()->IsWantsPeaceWithPlayer(ePlayer);81718172 lua_pushboolean(L, bWantsPeace);8173 return 1;8174}
Calls
- CvDiplomacyAI::IsWantsPeaceWithPlayer(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger