Hooks
static bool BeforeCvLuaPlayer_lIsUnitClassMaxedOut(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsUnitClassMaxedOut(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsUnitClassMaxedOut(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsUnitClassMaxedOut>(host, &BeforeCvLuaPlayer_lIsUnitClassMaxedOut);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsUnitClassMaxedOut>(host, &AfterCvLuaPlayer_lIsUnitClassMaxedOut);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsUnitClassMaxedOut>(host, &ReplaceCvLuaPlayer_lIsUnitClassMaxedOut);