Hooks
static bool BeforeCvLuaPlayer_lIsTurnActive(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsTurnActive(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsTurnActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsTurnActive>(host, &BeforeCvLuaPlayer_lIsTurnActive);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsTurnActive>(host, &AfterCvLuaPlayer_lIsTurnActive);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsTurnActive>(host, &ReplaceCvLuaPlayer_lIsTurnActive);