CvLuaPlayer::lIsStrike(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7233
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsStrike
Hooks
static bool BeforeCvLuaPlayer_lIsStrike(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsStrike(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsStrike(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsStrike>(host, &BeforeCvLuaPlayer_lIsStrike);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsStrike>(host, &AfterCvLuaPlayer_lIsStrike);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsStrike>(host, &ReplaceCvLuaPlayer_lIsStrike);
Code
7232//bool isStrike();7233int CvLuaPlayer::lIsStrike(lua_State* L)7234{7235 return BasicLuaMethod(L, &CvPlayerAI::isStrike);7236}