Hooks
static bool BeforeCvLuaPlayer_lIsSimultaneousTurns(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsSimultaneousTurns(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsSimultaneousTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsSimultaneousTurns>(host, &BeforeCvLuaPlayer_lIsSimultaneousTurns);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsSimultaneousTurns>(host, &AfterCvLuaPlayer_lIsSimultaneousTurns);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsSimultaneousTurns>(host, &ReplaceCvLuaPlayer_lIsSimultaneousTurns);