CvLuaPlayer::lIsProtectingMinor(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8177
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsProtectingMinor
Hooks
static bool BeforeCvLuaPlayer_lIsProtectingMinor(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsProtectingMinor(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsProtectingMinor(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsProtectingMinor>(host, &BeforeCvLuaPlayer_lIsProtectingMinor);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsProtectingMinor>(host, &AfterCvLuaPlayer_lIsProtectingMinor);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsProtectingMinor>(host, &ReplaceCvLuaPlayer_lIsProtectingMinor);
Code
8176//void IsProtectingMinor(PlayerTypes ePlayer);8177int CvLuaPlayer::lIsProtectingMinor(lua_State* L)8178{8179 CvPlayerAI* pkPlayer = GetInstance(L);8180 PlayerTypes eMinor = (PlayerTypes) lua_tointeger(L, 2);81818182 const bool bProtecting = GET_PLAYER(eMinor).GetMinorCivAI()->IsProtectedByMajor(pkPlayer->GetID());81838184 lua_pushboolean(L, bProtecting);8185 return 1;8186}
Calls
CvLuaScopedInstance::GetInstance- CvMinorCivAI::IsProtectedByMajor(PlayerTypes) const
- CvPlayer::GetID() const
- CvPlayer::GetMinorCivAI() const
- CvPlayerAI::getPlayer(PlayerTypes)
lua_pushbooleanlua_tointeger