Hooks
static bool BeforeCvLuaPlayer_lIsProductionMaxedUnitClass(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsProductionMaxedUnitClass(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsProductionMaxedUnitClass(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsProductionMaxedUnitClass>(host, &BeforeCvLuaPlayer_lIsProductionMaxedUnitClass);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsProductionMaxedUnitClass>(host, &AfterCvLuaPlayer_lIsProductionMaxedUnitClass);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsProductionMaxedUnitClass>(host, &ReplaceCvLuaPlayer_lIsProductionMaxedUnitClass);