Hooks
static bool BeforeCvLuaPlayer_lIsProductionMaxedBuildingClass(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsProductionMaxedBuildingClass(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsProductionMaxedBuildingClass(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsProductionMaxedBuildingClass>(host, &BeforeCvLuaPlayer_lIsProductionMaxedBuildingClass);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsProductionMaxedBuildingClass>(host, &AfterCvLuaPlayer_lIsProductionMaxedBuildingClass);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsProductionMaxedBuildingClass>(host, &ReplaceCvLuaPlayer_lIsProductionMaxedBuildingClass);