CvLuaPlayer::lIsPlayerNoSettleRequestEverAsked(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8473
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerNoSettleRequestEverAsked
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerNoSettleRequestEverAsked(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerNoSettleRequestEverAsked(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerNoSettleRequestEverAsked(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerNoSettleRequestEverAsked>(host, &BeforeCvLuaPlayer_lIsPlayerNoSettleRequestEverAsked);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerNoSettleRequestEverAsked>(host, &AfterCvLuaPlayer_lIsPlayerNoSettleRequestEverAsked);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerNoSettleRequestEverAsked>(host, &ReplaceCvLuaPlayer_lIsPlayerNoSettleRequestEverAsked);
Code
8473int CvLuaPlayer::lIsPlayerNoSettleRequestEverAsked(lua_State* L)8474{8475 CvPlayerAI* pkPlayer = GetInstance(L);8476 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);84778478 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerNoSettleRequestEverAsked(eOtherPlayer);84798480 lua_pushboolean(L, bValue);8481 return 1;8482}
Calls
- CvDiplomacyAI::IsPlayerNoSettleRequestEverAsked(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger