CvLuaPlayer::lIsPlayerIgnoredMilitaryPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8582
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerIgnoredMilitaryPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerIgnoredMilitaryPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredMilitaryPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredMilitaryPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredMilitaryPromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredMilitaryPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredMilitaryPromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredMilitaryPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredMilitaryPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredMilitaryPromise);
Code
8582int CvLuaPlayer::lIsPlayerIgnoredMilitaryPromise(lua_State* L)8583{8584 CvPlayerAI* pkPlayer = GetInstance(L);8585 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);85868587 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerIgnoredMilitaryPromise(eOtherPlayer);85888589 lua_pushboolean(L, bValue);8590 return 1;8591}
Calls
- CvDiplomacyAI::IsPlayerIgnoredMilitaryPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger