Hooks
static bool BeforeCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise);