Bazaar developer reference

CvLuaPlayer::lIsPlayerIgnoredBullyCityStatePromise(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8670
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise

Hooks

static bool BeforeCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredBullyCityStatePromise);

Code

8670int CvLuaPlayer::lIsPlayerIgnoredBullyCityStatePromise(lua_State* L)8671{8672	CvPlayerAI* pkPlayer = GetInstance(L);8673	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);86748675	const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerIgnoredBullyCityStatePromise(eOtherPlayer);86768677	lua_pushboolean(L, bValue);8678	return 1;8679}

Calls

Called by