Bazaar developer reference

CvLuaPlayer::lIsPlayerBrokenSpyPromise(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8681
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise

Hooks

static bool BeforeCvLuaPlayer_lIsPlayerBrokenSpyPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenSpyPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenSpyPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenSpyPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenSpyPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenSpyPromise);

Code

8681int CvLuaPlayer::lIsPlayerBrokenSpyPromise(lua_State* L)8682{8683	CvPlayerAI* pkPlayer = GetInstance(L);8684	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);86858686	const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenSpyPromise(eOtherPlayer);86878688	lua_pushboolean(L, bValue);8689	return 1;8690}

Calls

Called by