CvLuaPlayer::lIsPlayerBrokenSpyPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8681
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenSpyPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenSpyPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenSpyPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenSpyPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenSpyPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenSpyPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenSpyPromise);
Code
8681int CvLuaPlayer::lIsPlayerBrokenSpyPromise(lua_State* L)8682{8683 CvPlayerAI* pkPlayer = GetInstance(L);8684 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);86858686 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenSpyPromise(eOtherPlayer);86878688 lua_pushboolean(L, bValue);8689 return 1;8690}
Calls
- CvDiplomacyAI::IsPlayerBrokenSpyPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger