CvLuaPlayer::lIsPlayerBrokenMilitaryPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8571
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenMilitaryPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenMilitaryPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenMilitaryPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenMilitaryPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenMilitaryPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenMilitaryPromise);
Code
8571int CvLuaPlayer::lIsPlayerBrokenMilitaryPromise(lua_State* L)8572{8573 CvPlayerAI* pkPlayer = GetInstance(L);8574 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);85758576 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenMilitaryPromise(eOtherPlayer);85778578 lua_pushboolean(L, bValue);8579 return 1;8580}
Calls
- CvDiplomacyAI::IsPlayerBrokenMilitaryPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger