Bazaar developer reference

CvLuaPlayer::lIsPlayerBrokenMilitaryPromise(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8571
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise

Hooks

static bool BeforeCvLuaPlayer_lIsPlayerBrokenMilitaryPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenMilitaryPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenMilitaryPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenMilitaryPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenMilitaryPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenMilitaryPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenMilitaryPromise);

Code

8571int CvLuaPlayer::lIsPlayerBrokenMilitaryPromise(lua_State* L)8572{8573	CvPlayerAI* pkPlayer = GetInstance(L);8574	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);85758576	const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenMilitaryPromise(eOtherPlayer);85778578	lua_pushboolean(L, bValue);8579	return 1;8580}

Calls

Called by