Hooks
static bool BeforeCvLuaPlayer_lIsMinorCivHasUniqueUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsMinorCivHasUniqueUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsMinorCivHasUniqueUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsMinorCivHasUniqueUnit>(host, &BeforeCvLuaPlayer_lIsMinorCivHasUniqueUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsMinorCivHasUniqueUnit>(host, &AfterCvLuaPlayer_lIsMinorCivHasUniqueUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsMinorCivHasUniqueUnit>(host, &ReplaceCvLuaPlayer_lIsMinorCivHasUniqueUnit);