CvLuaPlayer::lIsHasPaidTributeTo(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8904
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsHasPaidTributeTo
Hooks
static bool BeforeCvLuaPlayer_lIsHasPaidTributeTo(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsHasPaidTributeTo(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsHasPaidTributeTo(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsHasPaidTributeTo>(host, &BeforeCvLuaPlayer_lIsHasPaidTributeTo);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsHasPaidTributeTo>(host, &AfterCvLuaPlayer_lIsHasPaidTributeTo);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsHasPaidTributeTo>(host, &ReplaceCvLuaPlayer_lIsHasPaidTributeTo);
Code
8904int CvLuaPlayer::lIsHasPaidTributeTo(lua_State* L)8905{8906 CvPlayerAI* pkPlayer = GetInstance(L);8907 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);89088909 const bool bValue = pkPlayer->GetDiplomacyAI()->IsHasPaidTributeTo(eOtherPlayer);89108911 lua_pushboolean(L, bValue);8912 return 1;8913}
Calls
- CvDiplomacyAI::IsHasPaidTributeTo(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger