Hooks
static bool BeforeCvLuaPlayer_lIsHasAccessToHurry(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsHasAccessToHurry(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsHasAccessToHurry(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsHasAccessToHurry>(host, &BeforeCvLuaPlayer_lIsHasAccessToHurry);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsHasAccessToHurry>(host, &AfterCvLuaPlayer_lIsHasAccessToHurry);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsHasAccessToHurry>(host, &ReplaceCvLuaPlayer_lIsHasAccessToHurry);