CvLuaPlayer::lIsFriends(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 6456
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsFriends
Hooks
static bool BeforeCvLuaPlayer_lIsFriends(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsFriends(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsFriends(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsFriends>(host, &BeforeCvLuaPlayer_lIsFriends);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsFriends>(host, &AfterCvLuaPlayer_lIsFriends);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsFriends>(host, &ReplaceCvLuaPlayer_lIsFriends);
Code
6456int CvLuaPlayer::lIsFriends(lua_State* L)6457{6458 CvPlayerAI* pkPlayer = GetInstance(L);6459 const PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);64606461 const bool bResult = pkPlayer->GetMinorCivAI()->IsFriends(ePlayer);6462 lua_pushboolean(L, bResult);6463 return 1;6464}
Calls
CvLuaScopedInstance::GetInstance- CvMinorCivAI::IsFriends(PlayerTypes)
- CvPlayer::GetMinorCivAI() const
lua_pushbooleanlua_tointeger