CvLuaPlayer::lIsDemandEverMade(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8494
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsDemandEverMade
Hooks
static bool BeforeCvLuaPlayer_lIsDemandEverMade(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsDemandEverMade(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsDemandEverMade(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsDemandEverMade>(host, &BeforeCvLuaPlayer_lIsDemandEverMade);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsDemandEverMade>(host, &AfterCvLuaPlayer_lIsDemandEverMade);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsDemandEverMade>(host, &ReplaceCvLuaPlayer_lIsDemandEverMade);
Code
8494int CvLuaPlayer::lIsDemandEverMade(lua_State* L)8495{8496 CvPlayerAI* pkPlayer = GetInstance(L);8497 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);84988499 const bool bValue = pkPlayer->GetDiplomacyAI()->IsDemandEverMade(eOtherPlayer);85008501 lua_pushboolean(L, bValue);8502 return 1;8503}
Calls
- CvDiplomacyAI::IsDemandEverMade(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger