Hooks
static bool BeforeCvLuaPlayer_lIsConnected(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsConnected(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsConnected(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsConnected>(host, &BeforeCvLuaPlayer_lIsConnected);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsConnected>(host, &AfterCvLuaPlayer_lIsConnected);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsConnected>(host, &ReplaceCvLuaPlayer_lIsConnected);