Bazaar developer reference

CvLuaPlayer::lIsCanPurchaseAnyCity(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1745
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsCanPurchaseAnyCity

Hooks

static bool BeforeCvLuaPlayer_lIsCanPurchaseAnyCity(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsCanPurchaseAnyCity(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsCanPurchaseAnyCity(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsCanPurchaseAnyCity>(host, &BeforeCvLuaPlayer_lIsCanPurchaseAnyCity);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsCanPurchaseAnyCity>(host, &AfterCvLuaPlayer_lIsCanPurchaseAnyCity);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsCanPurchaseAnyCity>(host, &ReplaceCvLuaPlayer_lIsCanPurchaseAnyCity);

Code

1744//bool IsCanPurchaseAnyCity(bool bOnlyTestVisible, UnitTypes eUnitType, BuildingTypes eBuildingType, YieldTypes ePurchaseYield);1745int CvLuaPlayer::lIsCanPurchaseAnyCity(lua_State* L)1746{1747	CvPlayer* pkPlayer = GetInstance(L);1748	const bool bTestPurchaseCost = lua_toboolean(L, 2);1749	const bool bTestTrainable = lua_toboolean(L, 3);1750	const UnitTypes eUnitType = (UnitTypes) lua_tointeger(L, 4);1751	const BuildingTypes eBuildingType = (BuildingTypes) lua_tointeger(L, 5);1752	const YieldTypes ePurchaseYield = (YieldTypes) lua_tointeger(L, 6);17531754	const bool bResult = pkPlayer->IsCanPurchaseAnyCity(bTestPurchaseCost, bTestTrainable, eUnitType, eBuildingType, ePurchaseYield);17551756	lua_pushboolean(L, bResult);1757	return 1;1758}

Calls

Called by