Hooks
static bool BeforeCvLuaPlayer_lIsBuildingFree(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsBuildingFree(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsBuildingFree(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsBuildingFree>(host, &BeforeCvLuaPlayer_lIsBuildingFree);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsBuildingFree>(host, &AfterCvLuaPlayer_lIsBuildingFree);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsBuildingFree>(host, &ReplaceCvLuaPlayer_lIsBuildingFree);