CvLuaPlayer::lIsBuildBlockedByFeature(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1927
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsBuildBlockedByFeature
Hooks
static bool BeforeCvLuaPlayer_lIsBuildBlockedByFeature(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsBuildBlockedByFeature(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsBuildBlockedByFeature(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsBuildBlockedByFeature>(host, &BeforeCvLuaPlayer_lIsBuildBlockedByFeature);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsBuildBlockedByFeature>(host, &AfterCvLuaPlayer_lIsBuildBlockedByFeature);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsBuildBlockedByFeature>(host, &ReplaceCvLuaPlayer_lIsBuildBlockedByFeature);
Code
1926//bool IsBuildBlockedByFeature(BuildTypes eBuild, FeatureTypes eFeature);1927int CvLuaPlayer::lIsBuildBlockedByFeature(lua_State* L)1928{1929 CvPlayerAI* pkPlayer = GetInstance(L);1930 const BuildTypes eBuild = (BuildTypes)lua_tointeger(L, 2);1931 const FeatureTypes eFeature = (FeatureTypes)lua_tointeger(L, 3);19321933 const bool bResult = pkPlayer->IsBuildBlockedByFeature(eBuild, eFeature);1934 lua_pushboolean(L, bResult);1935 return 1;1936}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::IsBuildBlockedByFeature(BuildTypes, FeatureTypes) const
lua_pushbooleanlua_tointeger