Hooks
static bool BeforeCvLuaPlayer_lInitUnitWithNameOffset(lua_State* L, int& result);static void AfterCvLuaPlayer_lInitUnitWithNameOffset(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lInitUnitWithNameOffset(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lInitUnitWithNameOffset>(host, &BeforeCvLuaPlayer_lInitUnitWithNameOffset);CivRegisterAfter<CivHooks::CvLuaPlayer_lInitUnitWithNameOffset>(host, &AfterCvLuaPlayer_lInitUnitWithNameOffset);CivRegisterReplace<CivHooks::CvLuaPlayer_lInitUnitWithNameOffset>(host, &ReplaceCvLuaPlayer_lInitUnitWithNameOffset);
Code
1281//CvUnit* initUnitWithNameOffset(UnitTypes eUnit, int iX, int iY, UnitAITypes eUnitAI = NO_UNITAI, DirectionTypes eFacingDirection = NO_DIRECTION);1282int CvLuaPlayer::lInitUnitWithNameOffset(lua_State* L)1283{1284 CvPlayerAI* pkPlayer = GetInstance(L);1285 const UnitTypes eUnit = (UnitTypes)lua_tointeger(L, 2);1286 const int iNameOffset = lua_tointeger(L, 3);1287 const int x = lua_tointeger(L, 4);1288 const int y = lua_tointeger(L, 5);1289 const UnitAITypes eUnitAI = (UnitAITypes)luaL_optint(L, 6, NO_UNITAI);1290 const DirectionTypes eFacingDirection = (DirectionTypes)luaL_optint(L, 7, NO_DIRECTION);12911292 CvUnit* pkUnit = pkPlayer->initUnitWithNameOffset(eUnit, iNameOffset, x, y, eUnitAI, eFacingDirection);1293 CvLuaUnit::Push(L, pkUnit);1294 return 1;1295}