Hooks
static bool BeforeCvLuaPlayer_lHasSpyEstablishedSurveillance(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasSpyEstablishedSurveillance(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasSpyEstablishedSurveillance(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasSpyEstablishedSurveillance>(host, &BeforeCvLuaPlayer_lHasSpyEstablishedSurveillance);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasSpyEstablishedSurveillance>(host, &AfterCvLuaPlayer_lHasSpyEstablishedSurveillance);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasSpyEstablishedSurveillance>(host, &ReplaceCvLuaPlayer_lHasSpyEstablishedSurveillance);