Bazaar developer reference

CvLuaPlayer::lHasReceivedNetTurnComplete(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 9889
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lHasReceivedNetTurnComplete

Hooks

static bool BeforeCvLuaPlayer_lHasReceivedNetTurnComplete(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasReceivedNetTurnComplete(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasReceivedNetTurnComplete(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasReceivedNetTurnComplete>(host, &BeforeCvLuaPlayer_lHasReceivedNetTurnComplete);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasReceivedNetTurnComplete>(host, &AfterCvLuaPlayer_lHasReceivedNetTurnComplete);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasReceivedNetTurnComplete>(host, &ReplaceCvLuaPlayer_lHasReceivedNetTurnComplete);

Code

9889int CvLuaPlayer::lHasReceivedNetTurnComplete(lua_State* L)9890{9891	CvPlayer* pkPlayer = GetInstance(L);9892	if(pkPlayer)9893	{9894		lua_pushboolean(L, gDLL->HasReceivedTurnComplete(pkPlayer->GetID()));9895	}9896	return 1;9897}

Calls

Called by