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CvLuaPlayer::lHasReadyUnit(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1848
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lHasReadyUnit

Hooks

static bool BeforeCvLuaPlayer_lHasReadyUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasReadyUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasReadyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasReadyUnit>(host, &BeforeCvLuaPlayer_lHasReadyUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasReadyUnit>(host, &AfterCvLuaPlayer_lHasReadyUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasReadyUnit>(host, &ReplaceCvLuaPlayer_lHasReadyUnit);

Code

1847//bool hasReadyUnit() const;1848int CvLuaPlayer::lHasReadyUnit(lua_State* L)1849{1850	CvPlayerAI* pkPlayer = GetInstance(L);1851	const bool bResult = pkPlayer->hasReadyUnit();1852	lua_pushboolean(L, bResult);1853	return 1;1854}

Calls

Called by