CvLuaPlayer::lHasPolicy(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 5200
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lHasPolicy
Hooks
static bool BeforeCvLuaPlayer_lHasPolicy(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasPolicy(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasPolicy(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasPolicy>(host, &BeforeCvLuaPlayer_lHasPolicy);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasPolicy>(host, &AfterCvLuaPlayer_lHasPolicy);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasPolicy>(host, &ReplaceCvLuaPlayer_lHasPolicy);
Code
5199//bool hasPolicy(PolicyTypes iIndex);5200int CvLuaPlayer::lHasPolicy(lua_State* L)5201{5202 CvPlayerAI* pkPlayer = GetInstance(L);5203 const PolicyTypes iIndex = (PolicyTypes)lua_tointeger(L, 2);52045205 const bool bResult5206 = pkPlayer->GetPlayerPolicies()->HasPolicy(iIndex);5207 lua_pushboolean(L, bResult);5208 return 1;5209}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::GetPlayerPolicies() const
- CvPlayerPolicies::HasPolicy(PolicyTypes) const
lua_pushbooleanlua_tointeger