Hooks
static bool BeforeCvLuaPlayer_lHasBusyUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasBusyUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasBusyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasBusyUnit>(host, &BeforeCvLuaPlayer_lHasBusyUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasBusyUnit>(host, &AfterCvLuaPlayer_lHasBusyUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasBusyUnit>(host, &ReplaceCvLuaPlayer_lHasBusyUnit);