Hooks
static bool BeforeCvLuaPlayer_lHasBusyMovingUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasBusyMovingUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasBusyMovingUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasBusyMovingUnit>(host, &BeforeCvLuaPlayer_lHasBusyMovingUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasBusyMovingUnit>(host, &AfterCvLuaPlayer_lHasBusyMovingUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasBusyMovingUnit>(host, &ReplaceCvLuaPlayer_lHasBusyMovingUnit);