Bazaar developer reference

CvLuaPlayer::lHasBusyMovingUnit(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1889
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lHasBusyMovingUnit

Hooks

static bool BeforeCvLuaPlayer_lHasBusyMovingUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lHasBusyMovingUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lHasBusyMovingUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lHasBusyMovingUnit>(host, &BeforeCvLuaPlayer_lHasBusyMovingUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lHasBusyMovingUnit>(host, &AfterCvLuaPlayer_lHasBusyMovingUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lHasBusyMovingUnit>(host, &ReplaceCvLuaPlayer_lHasBusyMovingUnit);

Code

1889int CvLuaPlayer::lHasBusyMovingUnit(lua_State* L)1890{1891	lua_pushboolean(L, false);	// Obsolete function.  Units are never busy moving, movement is always instant in the game core.1892	return 1;1893}

Calls

Called by