CvLuaPlayer::lGetUnitProductionNeeded(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1803
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetUnitProductionNeeded
Hooks
static bool BeforeCvLuaPlayer_lGetUnitProductionNeeded(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnitProductionNeeded(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnitProductionNeeded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnitProductionNeeded>(host, &BeforeCvLuaPlayer_lGetUnitProductionNeeded);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnitProductionNeeded>(host, &AfterCvLuaPlayer_lGetUnitProductionNeeded);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnitProductionNeeded>(host, &ReplaceCvLuaPlayer_lGetUnitProductionNeeded);
Code
1802//int getUnitProductionNeeded(UnitTypes iIndex);1803int CvLuaPlayer::lGetUnitProductionNeeded(lua_State* L)1804{1805 CvPlayerAI* pkPlayer = GetInstance(L);1806 const UnitTypes iIndex = (UnitTypes)lua_tointeger(L, 2);18071808 const int iResult = pkPlayer->getProductionNeeded(iIndex);1809 lua_pushinteger(L, iResult);1810 return 1;1811}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::getProductionNeeded(UnitTypes) const
lua_pushintegerlua_tointeger