Hooks
static bool BeforeCvLuaPlayer_lGetUnitProductionMaintenanceMod(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnitProductionMaintenanceMod(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnitProductionMaintenanceMod(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnitProductionMaintenanceMod>(host, &BeforeCvLuaPlayer_lGetUnitProductionMaintenanceMod);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnitProductionMaintenanceMod>(host, &AfterCvLuaPlayer_lGetUnitProductionMaintenanceMod);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnitProductionMaintenanceMod>(host, &ReplaceCvLuaPlayer_lGetUnitProductionMaintenanceMod);